To automatically map lip-sync drawings to a mouth layer: 1. Animate Pro then automatically labels all of the cells in the character's element with the appropriate name. In the Lip-Sync Mapping dialog box, you can identify each lip drawing of a character. This can save time when you are lip-synching a voice track. In the Timeline or Xsheet view, select your sound layer.Ī progress bar appears while Animate Pro analyzes the selected sound clips and assigns a lip-sync letter to each sound cell.Īnimate Pro can automatically map drawings in an element to the mouth chart you have generated for a sound. To generate a sound detection for your lip-sync using the Layer Properties view: 1. You can refer to the mouth chart positions as you draw the shape of your character's mouth. You can lip-sync the traditional way or let the system automatically create the basic detection. Here is an approximation of which sound each mouth shape can produce: If you are doing cut-out animation, refer to Adding Extra Drawings to learn how to add extra drawings to your character. The mouth shapes used by Animate Pro are based on the conventional mouth chart used in the animation industry. To solve this problem Animate Pro provides a lip-sync feature which analyzes the contents of a sound element and generates a mouth chart (see below) based on the eight animation phonemes (A, B, C, D, E, F, G, and X, which is used to represent silence). However, it can be difficult to shape a character's mouth so that it matches the sound at the precise frame. Your sound file appears as a layer in both the Timeline and Xsheet view.Īdding a lip-sync to a project can really enhance its quality and storytelling. Right-click anywhere in the frame zone of the Xsheet view.įrom the Select Sound File dialog box find and select your sound file from your computer. You can import WAV, AIFF or MP3 sound files using any of the methods listed below. (Though, that might not be possible for you if you're dealing with massive amounts of movements in a short amount of time) If you're struggling to animate lips, it always helps to look in the mirror and repeat the dialog with very exaggerated mouth movements to get a feel for how it looks.Īfter doing some poking around, there is this interesting program, MocapX, which will mirror your facial movements into a Maya scene, but it's a pay-for plug-in and you need an iPhone X, 11, or iPad Pro.If you first create your project in Toon Boom Storyboard Pro, the sound will be cut up into the different scenes for you automatically. If it's possible for you to animate it, even simply, I think that'll give a much nicer look. Some do this better than others, and some will try and mimic the shape based on the sounds, but I don't think you can get smooth natural-looking lip movements from automatic systems - it's almost always heavily animated or motion-captured (or a combination of the two) All the auto lipsyncs that I've seen always just take the audio and open the mouth more the louder the sound is, making the jaw just flap open up and down. I don't know of any programs for Maya so I might be wrong, but in my experience, that's just a matter of automatic lipsyncing.
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